Nvidia’s RTX Hair Tech Uses Spheres for Realistic Harrison Ford Hair in New Indiana Jones Game

Nvidia's RTX Hair Tech Uses Spheres for Realistic Harrison Ford Hair in New Indiana Jones Game

Photo by Google DeepMind on Pexels

Harrison Ford’s iconic look is getting a virtual upgrade thanks to Nvidia’s new RTX Hair technology, set to debut in ‘Indiana Jones and the Great Circle.’ Instead of traditional triangle-based models, Nvidia is employing spheres to render hair, resulting in more realistic lighting, shadows, and overall fullness without a major performance hit. This innovative approach leverages the advanced hardware capabilities of the upcoming RTX 50-series GPUs, specifically their enhanced ray tracing capabilities for hair and fur. The technology also incorporates support for the linear swept sphere (LSS) primitive, which Nvidia describes as a crucial advancement toward achieving high-fidelity digital humans in real-time rendering. Players can expect to see Ford’s hair looking better than ever when RTX Hair is implemented via an update to the game’s real-time path tracing mode.